Major in Computer Game and Entertainment Technology

Entertainment and game technology is a multibillion-dollar industry with limitless career opportunities.

A major in computer game and entertainment technology at Elmhurst University will prepare you for an exciting career in game design, web development, serious games and beyond. The skills you’ll learn here have plenty of applications beyond game creation. You’ll also be prepared to create simulations for data visualization, such as training videos that use gamification principles to explain concepts. Elmhurst graduates find success in every aspect of the industry.

Students interested in the emphasis of game design and the use of software for digital art and digital music and sound as applied to game development might consider the Digital Media major in the Game Design and Animation track.

All computer game and entertainment technology majors must take the 11 core courses shown below and MTH 151, MTH 301 and CS/MTH 302.

Required Courses

CS Courses

  • CS 220 Computer Science I
  • CS 255 Computer Science II
  • CS 318 Object-Oriented Design and Programming Using C++
  • CS 320 Data Structures and Algorithmic Analysis
  • CS 360 Computer Network Systems
  • CS 418 Artificial Intelligence

CGE Courses

  • CGE 303 Computer Game Design
  • CGE 355 Animation and Simulation
  • CGE 401 3D Computer Game Design
  • CGE 460 Introduction to Computer Graphics
  • CGE 477 Computer Game and Entertainment Project Development

Mathematics Courses

  • MTH 151 Calculus I
  • MTH 301 Discrete Mathematics
  • CS/MTH 302 Discrete Mathematics II: Structures and Algorithms

Sample Course Sequence

The following sample course sequence can be used as a guide in the selection of courses.

Fall Term

  • CS 220 Computer Science I
  • MTH 151 Calculus I
  • Two Integrated Curriculum requirements

Spring Term

  • CS 255 Computer Science II
  • MTH 301 Discrete Mathematics
  • Two Integrated Curriculum requirements

Fall Term

  • CGE 303 Computer Game Design
  • CS 318 Object-Oriented Design and Programming Using C++
  • CS/MTH 302 Discrete Mathematics II: Structures and
    Algorithms
  • Integrated Curriculum requirement

Spring Term

  • CS 320 Data Structures and Algorithmic Analysis
  • CS 360 Computer Network Systems
  • Two Integrated Curriculum requirements

Fall Term

  • CGE 460 Introduction to Computer Graphics
  • Integrated Curriculum requirements
  • Electives

Spring Term

  • CGE 355 Animation and Simulation
  • CS 418 Artificial Intelligence
  • Integrated Curriculum requirements

Fall Term

  • CGE 401 3D Computer Game Design
  • Electives
  • Integrated Curriculum requirements

Spring Term

  • CGE 477 Computer Game and Entertainment Project
    Development (Capstone)
  • Electives

Electives

We highly recommended that CGE majors choose elective courses from the following:

  • CS 468 Internship
  • CS 312 Ethics in Digital Technology
  • CS 315 Web Design and Development
  • CGE 205 Introduction to Digital Cinema
  • MTH 152 Calculus II, MTH 251 Calculus III
  • IS 423 Database Management Systems
  • PHY 121, 122 Physics I and II

The Minor

A minor in computer game and entertainment technology provides a solid introduction to game design, digital entertainment system development and digital multimedia development.

Students seeking a minor in computer game and entertainment technology must take:

  • CS 220 Computer Science I
  • CS 255 Computer Science II
  • MTH 301 Discrete Mathematics
  • Four additional CGE courses selected with the approval of the chair of the Department of Computer Science and Information Systems

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